Connected Objects are Natural Born Storytellers

"2015 is on the edge between Cloud Computing and Internet of Things era. In this stage of technology evolution, to be “connected” is the “natural state of mind” for any aspiring smart object.

1. STATEMENT
- Feeling the world through sensors and sharing on social networks, smart objects are destined to be co-authors of our own history. They are part of the new generation of storytellers.

2. USERS as real PROTAGONISTS
- The only way to serve the market in the third millennium is to consider users as active protagonists. Placing an object in the pocket, car, or in a customers’ home means building a continuous bi-directional communication channel.

3. STORIES, between knowledge and algorithm
- Information & communication aka “stories” already are at the core of the business, but stories are relevant in many other ways.
- Information is a determining factor of life, and stories are one of the fundamental reasons that separate humans from other species.
- Intelligence comes from knowledge of the world coupled with social interaction. If something is isolated, it cannot evolve its “Intelligence”.
- Stories (potentially) are the undeclared algorithm that inspire the behaviours of autonomous machines.
- In this moment in time, it is obsolete to design objects that simply wait to have their buttons pressed. We should design connected, social and proactive objects that are capable of directly communicating with users.

4. MAPPING BEHAVIOURS (TODAY)
- We propose creating categories that allow us to analyze objects by their behaviors regardless of their technology level. One possible set of parameter is smartness (passive, reactive, proactive) and engagement. This approach might help to start -today- the necessary mind shift to design tomorrow technologies.
- Becoming ‘smart’ means leveraging context awareness, remote logical capabilities, and social engagement. All and only connected objects have the opportunity to become truly smart.

5. RULES OF THUMB FOR MAKERS
- Inspired by Asimov’s Three Laws of Robotics, which regardless of technology or size, guide robot’s behavior, we propose three laws that guide how a smart object should behave. These rules may seem banal but applying them in the real world is no easy endeavor.

6. UNPREDICTABLE INTERACTION
- People’s interaction with technology may seem predictable enough, but it is not true. Storyteller objects are already influencing the scene; classic user interaction is evolving into a continuous conversation. The final level of communication is a relationship in which objects emerge -from the ""Fog""- as real entities. We should be so open to accept this as a natural evolution and that our future ways of interacting with objects will radically change in an unpredictable way."

Level

beginner

Language

EN

Duration

30 minutes

Tag

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