in Italiano, Room 2 on 14 - June - 2016
Impossible mission: estimating (game) development
Tags: Beyond Budgeting, Gamification, Service Design
Description

In questo workshop sceglierete un videogioco di cui vi verrà fornito il pitch e alcune (poche) caratteristiche. Il vostro compito sarà definire e stimare lo sviluppo del gioco.Nel corso del workshop riceverete progressivamente più informazioni sul gioco assegnato, da cui potrete rivedere le valutazioni fatte in precedenza - se necessario.

From #NoEstimates to #YesPrototypes
https://medium.com/@ppolsinelli/from-noestimates-to-yesprototypes-1b51f6a63e5d#.y2fpzwkkc

Slide

Impossible mission: estimating (game) development from Pietro Polsinelli

About The Speaker

Game designer, software developer, entrepreneur, book writer


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